Initial commit
This commit is contained in:
commit
b31d334c92
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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# ---> UnrealEngine
|
||||
# Visual Studio 2015 user specific files
|
||||
.vs/
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
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||||
*.o
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||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.ipa
|
||||
|
||||
# These project files can be generated by the engine
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
||||
*.sln
|
||||
*.suo
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
|
||||
# Precompiled Assets
|
||||
SourceArt/**/*.png
|
||||
SourceArt/**/*.tga
|
||||
|
||||
# Binary Files
|
||||
Binaries/*
|
||||
Plugins/*/Binaries/*
|
||||
|
||||
# Builds
|
||||
Build/*
|
||||
|
||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
||||
!Build/*/
|
||||
Build/*/**
|
||||
!Build/*/PakBlacklist*.txt
|
||||
|
||||
# Don't ignore icon files in Build
|
||||
!Build/**/*.ico
|
||||
|
||||
# Built data for maps
|
||||
*_BuiltData.uasset
|
||||
|
||||
# Configuration files generated by the Editor
|
||||
Saved/*
|
||||
|
||||
# Compiled source files for the engine to use
|
||||
Intermediate/*
|
||||
Plugins/*/Intermediate/*
|
||||
|
||||
# Cache files for the editor to use
|
||||
DerivedDataCache/*
|
||||
|
|
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|
|||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Rider ignored files
|
||||
/modules.xml
|
||||
/projectSettingsUpdater.xml
|
||||
/contentModel.xml
|
||||
/.idea.CrownOfAshes.iml
|
||||
# Ignored default folder with query files
|
||||
/queries/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Rider ignored files
|
||||
/modules.xml
|
||||
/contentModel.xml
|
||||
/projectSettingsUpdater.xml
|
||||
/.idea.CrownOfAshes.iml
|
||||
# Ignored default folder with query files
|
||||
/queries/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
{
|
||||
"version": "1.0",
|
||||
"components": [
|
||||
"Component.Unreal.Debugger",
|
||||
"Component.Unreal.Ide",
|
||||
"Microsoft.Net.Component.4.6.2.TargetingPack",
|
||||
"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
|
||||
"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
|
||||
"Microsoft.VisualStudio.Component.VC.14.44.17.14.ATL",
|
||||
"Microsoft.VisualStudio.Component.VC.14.44.17.14.x86.x64",
|
||||
"Microsoft.VisualStudio.Component.VC.Llvm.Clang",
|
||||
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
|
||||
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
|
||||
"Microsoft.VisualStudio.Workload.CoreEditor",
|
||||
"Microsoft.VisualStudio.Workload.ManagedDesktop",
|
||||
"Microsoft.VisualStudio.Workload.NativeDesktop",
|
||||
"Microsoft.VisualStudio.Workload.NativeGame"
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
[Android DeviceProfile]
|
||||
DeviceType=Android
|
||||
BaseProfileName=
|
||||
bIsVisibleForAssets=True
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_World, MaxLODSize=1024, OptionalMaxLODSize=512, OptionalLODBias=0, MaxLODSize_Smaller=1024, MaxLODSize_Smallest=512, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=1, MinMagFilter=aniso, MipFilter=point)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap, MaxLODSize=512, OptionalMaxLODSize=128, OptionalLODBias=0, MaxLODSize_Smaller=512, MaxLODSize_Smallest=256, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=1, MinMagFilter=aniso, MipFilter=point)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular, MaxLODSize=256, OptionalMaxLODSize=64, OptionalLODBias=0, MaxLODSize_Smaller=256, MaxLODSize_Smallest=128, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=1, MinMagFilter=aniso, MipFilter=point)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Character, MaxLODSize=1024, OptionalMaxLODSize=512, OptionalLODBias=0, MaxLODSize_Smaller=1024, MaxLODSize_Smallest=1024, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=1, MinMagFilter=aniso, MipFilter=point)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap, MaxLODSize=512, OptionalMaxLODSize=256, OptionalLODBias=0, MaxLODSize_Smaller=1024, MaxLODSize_Smallest=512, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=1, MinMagFilter=aniso, MipFilter=point)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular, MaxLODSize=512, OptionalMaxLODSize=256, OptionalLODBias=0, MaxLODSize_Smaller=256, MaxLODSize_Smallest=256, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=1, MinMagFilter=aniso, MipFilter=point)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Effects, MaxLODSize=1024, OptionalMaxLODSize=128, OptionalLODBias=0, MaxLODSize_Smaller=512, MaxLODSize_Smallest=256, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=1, MinMagFilter=linear, MipFilter=point)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox, MaxLODSize=256, OptionalMaxLODSize=128, OptionalLODBias=0, MaxLODSize_Smaller=512, MaxLODSize_Smallest=128, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=1, MinMagFilter=aniso, MipFilter=point)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_UI, MaxLODSize=4096, OptionalLODBias=0, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=0, MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_NoMipmaps)
|
||||
|
||||
[IOS DeviceProfile]
|
||||
DeviceType=IOS
|
||||
BaseProfileName=
|
||||
bIsVisibleForAssets=True
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_World, MaxLODSize=1024, OptionalMaxLODSize=512, OptionalLODBias=0, MaxLODSize_Smaller=1024, MaxLODSize_Smallest=512, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=1, MinMagFilter=aniso, MipFilter=point)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap, MaxLODSize=512, OptionalMaxLODSize=128, OptionalLODBias=0, MaxLODSize_Smaller=512, MaxLODSize_Smallest=256, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=1, MinMagFilter=aniso, MipFilter=point)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular, MaxLODSize=256, OptionalMaxLODSize=64, OptionalLODBias=0, MaxLODSize_Smaller=256, MaxLODSize_Smallest=128, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=1, MinMagFilter=aniso, MipFilter=point)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Character, MaxLODSize=1024, OptionalMaxLODSize=512, OptionalLODBias=0, MaxLODSize_Smaller=1024, MaxLODSize_Smallest=1024, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=1, MinMagFilter=aniso, MipFilter=point)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap, MaxLODSize=512, OptionalMaxLODSize=256, OptionalLODBias=0, MaxLODSize_Smaller=1024, MaxLODSize_Smallest=512, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=1, MinMagFilter=aniso, MipFilter=point)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular, MaxLODSize=512, OptionalMaxLODSize=256, OptionalLODBias=0, MaxLODSize_Smaller=256, MaxLODSize_Smallest=256, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=1, MinMagFilter=aniso, MipFilter=point)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Effects, MaxLODSize=1024, OptionalMaxLODSize=128, OptionalLODBias=0, MaxLODSize_Smaller=512, MaxLODSize_Smallest=256, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=1, MinMagFilter=linear, MipFilter=point)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox, MaxLODSize=256, OptionalMaxLODSize=128, OptionalLODBias=0, MaxLODSize_Smaller=512, MaxLODSize_Smallest=128, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=1, MinMagFilter=aniso, MipFilter=point)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_UI, MaxLODSize=4096, OptionalLODBias=0, LODBias=0, LODBias_Smaller=0, LODBias_Smallest=0, MinMagFilter=aniso, MipFilter=point, MipGenSettings=TMGS_NoMipmaps)
|
||||
File diff suppressed because one or more lines are too long
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|
@ -0,0 +1,181 @@
|
|||
[Audio]
|
||||
UseAudioMixer=True
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||
r.GenerateMeshDistanceFields=True
|
||||
r.DynamicGlobalIlluminationMethod=1
|
||||
r.ReflectionMethod=1
|
||||
r.Shadow.Virtual.Enable=1
|
||||
r.Lumen.TraceMeshSDFs=1
|
||||
r.GPUSkin.Support16BitBoneIndex=True
|
||||
r.GPUSkin.UnlimitedBoneInfluences=True
|
||||
r.SkinCache.CompileShaders=True
|
||||
r.SkinCache.DefaultBehavior=0
|
||||
SkeletalMesh.UseExperimentalChunking=1
|
||||
r.DefaultFeature.MotionBlur=False
|
||||
r.AntiAliasingMethod=4
|
||||
r.MSAACount=8
|
||||
r.Nanite.ProjectEnabled=True
|
||||
r.AllowStaticLighting=0
|
||||
r.Mobile.ShadingPath=1
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
|
||||
AppliedTargetedHardwareClass=Desktop
|
||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D12TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
Compiler=Default
|
||||
AudioSampleRate=48000
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=1
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=4
|
||||
SpatializationPlugin=
|
||||
SourceDataOverridePlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
CacheSizeKB=65536
|
||||
MaxChunkSizeOverrideKB=0
|
||||
bResampleForDevice=False
|
||||
MaxSampleRate=48000.000000
|
||||
HighSampleRate=32000.000000
|
||||
MedSampleRate=24000.000000
|
||||
LowSampleRate=12000.000000
|
||||
MinSampleRate=8000.000000
|
||||
CompressionQualityModifier=1.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
||||
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
|
||||
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=F09E9EED45B4F3E627208D8544C576C4
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
EditorStartupMap=/Game/CrownOfAshes/World/Levels/Lvl_Test.Lvl_Test
|
||||
GameDefaultMap=/Game/CrownOfAshes/World/Levels/Lvl_Test.Lvl_Test
|
||||
GameInstanceClass=/Game/CrownOfAshes/Core/Game/BP_COAGameInstance.BP_COAGameInstance_C
|
||||
|
||||
[ConsoleVariables]
|
||||
fx.Niagara.ForceLastTickGroup=1
|
||||
p.EnableCharacterAccelerationReplication=1
|
||||
|
||||
[/Script/Engine.DataDrivenConsoleVariableSettings]
|
||||
+CVarsArray=(Type=CVarInt,Name="DDCvar.Traversal.DrawDebugLevel",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarFloat,Name="DDCvar.Traversal.DrawDebugDuration",ToolTip="",DefaultValueFloat=1.000000,DefaultValueInt=0,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarInt,Name="DDCvar.MMDatabaseLOD",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarBool,Name="DDCvar.DrawVisLogShapesForFoleySounds",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarBool,Name="DDCVar.AttributeBasedRootMotion.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarFloat,Name="DDCvar.OffsetRootBone.TranslationRadius",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarBool,Name="DDCVar.ExperimentalStateMachine.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarBool,Name="DDCVar.ExperimentalStateMachine.Debug",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarBool,Name="DDCVar.ThreadSafeAnimationUpdate.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=True)
|
||||
+CVarsArray=(Type=CVarBool,Name="DDCVar.NewGameplayCameraSystem.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=True)
|
||||
+CVarsArray=(Type=CVarInt,Name="DDCvar.LocomotionSetupCMC",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarInt,Name="DDCvar.LocomotionSetupMover",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=1,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarInt,Name="DDCVar.DefaultAnimSet",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=True)
|
||||
+CVarsArray=(Type=CVarInt,Name="DDCvar.StrafeStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=1,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarInt,Name="DDCvar.AimStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarInt,Name="DDCvar.CameraStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=1,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarBool,Name="DDCvar.UseUnrealAnimationFramework",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarBool,Name="DDCvar.DrawCharacterDebugShapes",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarBool,Name="DDCvar.DrawCharacterDebugStates",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarBool,Name="DDCvar.DrawCharacterDebugGraphs",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarInt,Name="DDCvar.FootPlacementMode",ToolTip="0 == off, 1 == foot placement node, 2 == biped control rig",DefaultValueFloat=0.000000,DefaultValueInt=1,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarInt,Name="DDCvar.ControlStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarInt,Name="DDCvar.PawnClass",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=-1,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarInt,Name="DDCvar.VisualOverride",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=-1,DefaultValueBool=False)
|
||||
+CVarsArray=(Type=CVarInt,Name="DDCvar.AnalogInputStyle",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
|
||||
|
||||
[/Script/Engine.PhysicsSettings]
|
||||
bTickPhysicsAsync=False
|
||||
|
||||
[/Script/Engine.CollisionProfile]
|
||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Traversable")
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
|
||||
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
||||
TargetSDKVersion=34
|
||||
bMultiTargetFormat_ETC2=False
|
||||
bMultiTargetFormat_DXT=False
|
||||
bBuildForES31=True
|
||||
|
||||
[/Script/NavigationSystem.NavigationSystemV1]
|
||||
bAllowClientSideNavigation=False
|
||||
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=3C33CE1948B2571618CE24A0FF947FCC
|
||||
ProjectName=Crown of Ashes
|
||||
SupportContact=david.lovcov@gmail.com
|
||||
CopyrightNotice=© 2026 David. All rights reserved. Crown of Ashes and all associated content are protected by copyright law.
|
||||
ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "3F67DC9D473691B8F4D521A5245B6652", "Crown of Ashes")
|
||||
ProjectDebugTitleInfo=NSLOCTEXT("[/Script/EngineSettings]", "E274A27645DECE8224713192AAF1B740", "DEBUG - Crown of Ashes")
|
||||
LicensingTerms=All rights reserved. No part of this software may be reproduced,distributed, or modified without prior written permission.
|
||||
Description=Crown of Ashes is a medieval open-world role-playing game focused on immersion,player freedom, and environmental storytelling. Explore a living world shapedby conflict, uncover ancient secrets, and carve your own path through a landon the brink of collapse.
|
||||
|
||||
[/Script/Engine.AssetManagerSettings]
|
||||
-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
|
||||
-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
|
||||
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass="/Script/Engine.World",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
|
||||
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass="/Script/Engine.PrimaryAssetLabel",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
|
||||
bOnlyCookProductionAssets=False
|
||||
bShouldManagerDetermineTypeAndName=False
|
||||
bShouldGuessTypeAndNameInEditor=True
|
||||
bShouldAcquireMissingChunksOnLoad=False
|
||||
bShouldWarnAboutInvalidAssets=True
|
||||
MetaDataTagsForAssetRegistry=()
|
||||
|
||||
|
|
@ -0,0 +1,48 @@
|
|||
;METADATA=(Diff=true, UseCommands=true)
|
||||
[/Script/GameplayTags.GameplayTagsSettings]
|
||||
ImportTagsFromConfig=True
|
||||
WarnOnInvalidTags=True
|
||||
ClearInvalidTags=False
|
||||
AllowEditorTagUnloading=True
|
||||
AllowGameTagUnloading=False
|
||||
FastReplication=False
|
||||
bDynamicReplication=False
|
||||
InvalidTagCharacters="\"\',"
|
||||
NumBitsForContainerSize=6
|
||||
NetIndexFirstBitSegment=16
|
||||
+GameplayTagRedirects=(OldTagName="Statetree.Task.FindBetterSlot",NewTagName="Statetree.Task.FindSlotInGivenActor")
|
||||
+GameplayTagRedirects=(OldTagName="StateTree.SmartObject.MotionMatch.CostSucess",NewTagName="StateTree.SmartObject.MotionMatch.CostSuccess")
|
||||
+GameplayTagRedirects=(OldTagName="SmartObject.ObjectType.FoodTruck",NewTagName="SmartObject.ObjectType.QueSmartObject")
|
||||
+GameplayTagList=(Tag="Abilities.ContextualAnim",DevComment="")
|
||||
+GameplayTagList=(Tag="Abilities.MoveTo",DevComment="")
|
||||
+GameplayTagList=(Tag="Foley",DevComment="")
|
||||
+GameplayTagList=(Tag="Foley.Event",DevComment="")
|
||||
+GameplayTagList=(Tag="Foley.Event.Handplant",DevComment="")
|
||||
+GameplayTagList=(Tag="Foley.Event.Jump",DevComment="")
|
||||
+GameplayTagList=(Tag="Foley.Event.Land",DevComment="")
|
||||
+GameplayTagList=(Tag="Foley.Event.Run",DevComment="")
|
||||
+GameplayTagList=(Tag="Foley.Event.RunBackwds",DevComment="")
|
||||
+GameplayTagList=(Tag="Foley.Event.RunStrafe",DevComment="")
|
||||
+GameplayTagList=(Tag="Foley.Event.Scuff",DevComment="")
|
||||
+GameplayTagList=(Tag="Foley.Event.ScuffPivot",DevComment="")
|
||||
+GameplayTagList=(Tag="Foley.Event.ScuffWall",DevComment="")
|
||||
+GameplayTagList=(Tag="Foley.Event.Slide.Loop",DevComment="")
|
||||
+GameplayTagList=(Tag="Foley.Event.Tumble",DevComment="")
|
||||
+GameplayTagList=(Tag="Foley.Event.Walk",DevComment="")
|
||||
+GameplayTagList=(Tag="Foley.Event.WalkBackwds",DevComment="")
|
||||
+GameplayTagList=(Tag="GameplayCue.ContextualAnim",DevComment="")
|
||||
+GameplayTagList=(Tag="MotionMatching",DevComment="")
|
||||
+GameplayTagList=(Tag="MotionMatching.Default",DevComment="")
|
||||
+GameplayTagList=(Tag="MotionMatching.Idle",DevComment="")
|
||||
+GameplayTagList=(Tag="MotionMatching.Loops",DevComment="")
|
||||
+GameplayTagList=(Tag="MotionMatching.Pivots",DevComment="")
|
||||
+GameplayTagList=(Tag="MotionMatching.Starts",DevComment="")
|
||||
+GameplayTagList=(Tag="MotionMatching.Stops",DevComment="")
|
||||
+GameplayTagList=(Tag="SmartObject.ObjectType.Bench",DevComment="")
|
||||
+GameplayTagList=(Tag="SmartObject.ObjectType.NPC",DevComment="")
|
||||
+GameplayTagList=(Tag="SmartObject.ObjectType.Player",DevComment="")
|
||||
+GameplayTagList=(Tag="SmartObject.ObjectType.QueSmartObject",DevComment="")
|
||||
+GameplayTagList=(Tag="StateTree.SmartObject.ExitSmartObject",DevComment="")
|
||||
+GameplayTagList=(Tag="StateTree.SmartObject.MotionMatch.CostSuccess",DevComment="")
|
||||
+GameplayTagList=(Tag="Statetree.Task.Climb",DevComment="")
|
||||
|
||||
|
|
@ -0,0 +1,94 @@
|
|||
|
||||
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
+AxisMappings=(AxisName="FlyCam_MoveFB",Scale=1.000000,Key=W)
|
||||
+AxisMappings=(AxisName="FlyCam_MoveFB",Scale=-1.000000,Key=S)
|
||||
+AxisMappings=(AxisName="FlyCam_MoveLR",Scale=-1.000000,Key=A)
|
||||
+AxisMappings=(AxisName="FlyCam_MoveLR",Scale=1.000000,Key=D)
|
||||
+AxisMappings=(AxisName="FlyCam_MoveUD",Scale=1.000000,Key=SpaceBar)
|
||||
+AxisMappings=(AxisName="FlyCam_MoveUD",Scale=-1.000000,Key=LeftAlt)
|
||||
+AxisMappings=(AxisName="FlyCam_LookUD",Scale=-1.000000,Key=MouseY)
|
||||
+AxisMappings=(AxisName="FlyCam_LookLR",Scale=1.000000,Key=MouseX)
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=/Game/Input/TIS_MobileControls.TIS_MobileControls
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
|
||||
|
||||
[/Script/NetworkPrediction.NetworkPredictionSettingsObject]
|
||||
Settings=(PreferredTickingPolicy=Independent,ReplicatedManagerClassOverride=None,FixedTickFrameRate=60,bForceEngineFixTickForcePhysics=True,SimulatedProxyNetworkLOD=Interpolated,FixedTickInterpolationBufferedMS=100,IndependentTickInterpolationBufferedMS=100,IndependentTickInterpolationMaxBufferedMS=250,FixedTickInputSendCount=6,IndependentTickInputSendCount=6,MaximumRemoteInputFaultLimit=6)
|
||||
|
||||
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Content/Audio/Foley/MetaSounds/EUW_MetaSoundPresetCreator_Foley.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/EUW_MetaSoundPresetCreator_Foley.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Parents/MSS_FoleySound_Looping.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Parents/MSS_FoleySound_Looping.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Handplant.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Handplant.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Jump.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Jump.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Land.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Land.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Looping_Slide.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Looping_Slide.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Run.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Run.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_RunBackwards.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_RunBackwards.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_RunStrafe.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_RunStrafe.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Run_Soft.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Run_Soft.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Scuff.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Scuff.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_ScuffPivot.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_ScuffPivot.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_ScuffWall.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_ScuffWall.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Tumble.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Tumble.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Walk.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_Walk.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_WalkBackwards.uasset (Stored with Git LFS)
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Content/Audio/Foley/MetaSounds/Presets/MSS_FoleySound_WalkBackwards.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_01.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_01.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_02.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_02.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_03.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_03.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_04.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_04.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_05.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_05.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_06.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_06.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_07.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_07.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_08.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_08.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_09.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Body/Foley_bs_1p_body_concrete_tumble_09.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_01.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_01.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_02.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_02.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_03.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_03.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_04.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_04.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_05.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_05.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_06.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_06.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_07.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_07.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_08.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_08.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_09.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_09.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_10.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_10.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_11.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_11.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_12.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_12.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_13.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Hand/Concrete/Foley_hs_1p_barehand_concrete_plant_13.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_01.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_01.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_02.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_02.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_03.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_03.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_04.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_04.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_05.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_06.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_06.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_07.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_07.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_08.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_08.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_09.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_09.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_10.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_10.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_11.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_11.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_12.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_12.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_13.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_13.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_14.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_14.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_15.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_15.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_16.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_16.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_17.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_jump_17.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_01.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_01.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_02.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_02.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_03.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_03.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_04.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_04.uasset (Stored with Git LFS)
Normal file
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_05.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_05.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_06.uasset (Stored with Git LFS)
Normal file
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_06.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_07.uasset (Stored with Git LFS)
Normal file
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_07.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_08.uasset (Stored with Git LFS)
Normal file
BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_08.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_09.uasset (Stored with Git LFS)
Normal file
BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_09.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_10.uasset (Stored with Git LFS)
Normal file
BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_10.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_11.uasset (Stored with Git LFS)
Normal file
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_11.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_12.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_12.uasset (Stored with Git LFS)
Normal file
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_13.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_13.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_14.uasset (Stored with Git LFS)
Normal file
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_14.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_15.uasset (Stored with Git LFS)
Normal file
BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_15.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_16.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_16.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_17.uasset (Stored with Git LFS)
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_17.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_18.uasset (Stored with Git LFS)
Normal file
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Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_18.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_19.uasset (Stored with Git LFS)
Normal file
BIN
Content/Audio/Foley/SoundWaves/Sneaker/Concrete/Foley_fs_1p_sneaker_concrete_land_19.uasset (Stored with Git LFS)
Normal file
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